Now that you know the basics of improving your aim, let us talk about how to undermine the aim of others.

Firstly, unless you suspect that you haven’t been detected yet, don’t stand still.

A moving target is always harder to shoot at than a stationary one, and even moving around while firing your gun is much better than standing still.

Jumping around tends to be even more effective, not least because you can change direction and speed mid-jump. While you generally cannot fire weapons while jumping, you can fire them between jumps – and this can certainly be worthwhile.

Secondly, since you know that it can be beneficial to aim where a superanimal is expected to be, what if your superanimal didn’t end up where one might expect it to be?

This involves changes in direction and / or velocity, typically but not exclusively laterally to the invisible line that connects you and your opponent.

When dodging in such a manner, you can choose to use this as an opportunity to control your range to your opponent. This typically with the optimal ranges of both players in mind.

At close range there is another option that you may consider and this is to move past or even through an opponent’s space. This can be risky but also rewarding as many players do not expect the player that they are shooting to suddenly move behind their position, and the distance that the cursor needs to travel in order to bring their weapon to bear on you again can mean a brief but sure advantage for you who knew where you were moving and so have your weapon aimed more or less precisely where you need it aimed at before they have time to react.

‘Next’ we’ll be going over various positional considerations – and the ‘Dynamics of Pressure’ that they impose.