The Scout class combines burst damage and poke capability (the ability to land damage with accuracy at greater range).

A level 1 scout enters a match with:

  • Bow and Sparrow (Rare)
  • S M G (Uncommon)
  • One Skunk Bomb
  • Light Armour
  • One Super Tape
  • 100 hp of Health Juice

A rookie scout’s weapons compliment each other. The S M G is good for shorter range spam fire while the Bow and Sparrow works better at range or with less pressure on you.

The skunk bomb may be used to lock down a control point or an important terrain choke for eight seconds or so. You only get one until respawn, so use it wisely.

A level 2 scout enters a match with

  • Sparrow Launcher (Epic)
  • Silenced Pistol (Legendary)
  • Three Skunk Bombs
  • Medium Armour
  • Ninja Boots Upgrade
  • Four Super Tapes
  • 180 hp of Health Juice

A senior scout can do just about everything that the rookie scout can do, but better. Both weapons work well at range and the ninja boots help with dodging and controlling distance. Also, three chances to lock down a capture point or key area with a skunk bomb can be very helpful (or annoying, if facing such).