Blaster Class Weapons
There is only one representative of this class of weapon.
What defines a blaster type weapon:
- Fire is held to charge it, and released to fire.
- It is single action, but its projectile can bounce off of surfaces.
- The projectile explodes and can damage multiple targets within an area of effect.
- It uses specialty type ammunition.
- It can harm its user. Beware.
BCG/ Big Clucking Gun

Perhaps one of the strangest weapons in Super Animal Royale – the big clucking gun, which very much looks like a chicken that has been stuffed into a stocky gun.
However it isn’t chickens that this weapon fires. No. It fires large explosive eggs. This inspires so many questions, like exactly what a SuperAnimal is feeding the chicken while reloading, but for our intents and purposes what you need to know is that the BCG has a payload of 5 special rounds per clip.
As strange as it may seem, the effectiveness of this weapon is practically beyond question, as firing an egg to potentially splash multiple enemies is certainly very useful. What’s more, one can use this to bounce eggs around corners to explode at their final destination.
One thing that you will need to keep in mind is that, like the bow and sparrow, the range of this weapon is charged up, and an egg is let loose on the release of the fire button. This does not impact the power of the egg.
Another thing to be mindful of is that, unlike most other weapons, you can hurt yourself if you find yourself in the blast radius of an egg as it explodes.
Eggs linger on the ground for a few seconds before they seep away. Trying to move across the egg is very much like trying to move across shallow water. Movement speed is reduced. This can be useful when the SuperAnimal trying to cross it is your opponent, as this means that they will also be dodging slower. If they should get away then you can also look out for any tell tale footprints left behind.
Rating:
2.0 – Accessibility
2.5 – Ease of Use
5.0 – Skill Ceiling
3.0 – Mobility
4.0 – Short Range Effectiveness
4.5 – Mid Range Effectiveness
1.0 – Long Range Effectiveness
This covers some of the more exotic weapons in the game. Since we’re ending this with a blast weapon – let’s move on to throwables, ‘next’.