It is time to give you a full introduction to the various pieces of equipment that there are in the game. Starting with weapons.
I had previously shared more general descriptions of how weapons differ from each other, and this information still applies and is meant to help beginner players to quickly figure out the nature of the things that they pick up – but now it is time to go over things, one item at a time.
The different weapons are delved into by category as follows:
- Pistols (Single, Dual and Silenced)
- Sluggers (Magnums and Deagles)
- Rifles (Hunting and Sniper Rifles)
- Scatter-Shots (Shotguns and Jag 7s)
- Light-Automatics (SMGs and Thomas Gun)
- Heavy-Automatics (AKs and M16s)
- Suppressors (Superite Lasers and Miniguns)
- Chemicals (Dogna’s Dart Gun and Dogna’s Dartfly Gun)
- Trackers (Bow and Sparrow and Sparrow Launchers), and
- Blasters (The Big Clucking Gun)
Melee Weapons
Let us also talk about the humble melee weapon though. This is a weapon that is always on your person as a super animal. As such, regardless of your loadout, you always have one available to you.
A melee weapon has a very short swing range, and will do so in the general direction that one is pointing. Unlike other weapons, a melee attack can actually chain into other melee attacks, each with different animations, and by continuing to press the fire button one can chain all three. Another nice thing to note about a melee weapon is that it flows reasonably well with movement and so does not hinder movement much – which, combined with melee weapons being light enough to offer the best movement in the game, is good for helping to control distance between yourself and your target.
A melee strike is also able to hit multiple targets within its strike arc, and unlike ranged weapons, is not dependent on ammunition. It is just good to know that switching to melee can be a viable option in various situations.
This is as good a time as any to also get into more depth on throwables. That would be the ‘next’ topic.