A more recent main sub-section of the menu screen is the Photo Booth.

It is intended for the production of fan-created promotional content for the game, and has a fair bit of customization possibilities included.

In the image below I’ve taken the liberty to substitute the bright green of the default background for a darker green during post-edit. Easier on the eyes.

  • 1 – User Interface elements may be hidden – for easier and better screenshots.
  • 2 – The ‘Scenes’ tab allows players to choose a background backdrop.
  • 3 – When a tab is selected any options will show beneath the tab.
  • 4 – The ‘Characters’ tab. This panel on the left and allows more to be added to a scene – while the ‘Edit Animal’ panel is on the right and edits the active SuperAnimal.
  • 5 – The ‘Record/ Save’ tab provides in-game functionality to download images and short videos.

Record/Save

  • i – Recording in gif or mp4 format.
  • ii – Determines the number of loops and length.
  • iii – Options to take a snapshot of the current screen, and opening the File Explorer location such captures are stored.
  • iv – Options to disable the background, shift the Super Animal Royale logo (…) and adjust the crop of the image capture.

Characters > Edit Animal

  • a – This panel on the right shows up while the Characters tab is active.
  • b – Rotate between active SuperAnimal for editing.
  • c – Switch between personal and friends’ SuperAnimals.
  • d – Switch the direction and change the loadout of the SuperAnimal.
  • e – Advanced Options – A few sliders and checkboxes as below.
  • f – Switching between action and emotes/pose animations.
  • g – A list of action animations.
  • h – Pause any on-going animations on-screen.

Even in its current format the Photo Booth allows for a lot of customization, and it is a great resource for players to delve into populating artistic little scenes without needing to be artistically inclined.

This concludes the overview of the main menu and its sub-menus. ‘Next’ we’ll be taking a look at the rules of conduct. Most games have them.