A level 1 Medic enters a match with

  • Dogna’s Dart Gun (Uncommon)
  • Dual Pistols (Uncommon)
  • Three Bananas
  • Light Armour
  • Cupgrade Upgrade
  • Three Super Tapes
  • 150 hp of Health Juice

A rookie Medic is pretty decently suited to patch other allies up during or following engagements. It is not exclusively limited to healing, but its lack of a spam-fire weapon can make it less apparently able to apply pressure to the enemy, and also much less able to react to oncoming masses of enemies. The cupgrade does allow the class to patch the self up faster following engagements though. If you like playing a supporting role then the medic does that well.

Oh, and don’t forget those bananas. They can be used to trap locations like flags, as well as to hinder access through choke points.

A level 2 Medic enters a match with

  • Dogna’s DartFly Gun (Rare)
  • S M G (Rare)
  • Five Bananas
  • Medium Armour
  • Cupgrade Upgrade
  • FiveSuper Tapes
  • 200 hp of Health Juice

A senior Medic is where the class becomes a lot more engaging to play. The S M G is a good upgrade in firepower but the aggressive potential of the dart fly gun is the biggest upgrade. The ability to assist one’s allies is a little better but the dart fly gun’s ability to apply pressure is greatly increased, thanks to the secondary darts. Even while healing your allies in the thick of the action from behind, you have a reasonable chance of offshoot darts helping to decide an ongoing engagement, What’s more, firing a succession of darts into a group of enemies is a very good way to weaken them as a collective, stall their advance and maybe get a kill on one or more of them.

The short of it is, once you get on the scene as a senior Medic, you will want to try and stay alive, as dying as a senior Medic is one time that you might want to consider switching class, if reinforcement points have dipped too low.