Super Animal World is a place with a wide variety of environments, from grassy lands, to wooded lands, to dank swamplands, to more urban residential, institutional or industrial environments, to the beachy water sides, to the sands of the deserts, to cavernous mountains, to icy tundras, and more.

With this all said, different environments provide different opportunities as well as challenges.
A lot of terrain will behave normally. It is simply ground underfoot, and this could be the greens, or the muddy brown or sandy yellow or the white snow, or the paved concrete and other urban groundings. These just have no impact on anything. A SuperAnimal can walk and jump on such without problem.
This is not to say that these kinds of terrains don’t necessarily have anything interesting to offer. One can, for instance find tall green or white grass, as well as yellow wheat, upon appropriate terrain types, and all manner of odd things can be found from cutting such down with a melee weapon or such, such as smaller portions of health juice or ammunition stashes or even bananas.

Resources are resources, so why not? Just be wary of whom ‘else’ might be listening in as grass gets cut in their vicinity.
A further thing that can be found, here and there, are bushes. Bushes will move when moved through, and can also give away one’s position. Similar is also true of certain trees, if struck, their shift in trunk also visible by others.
The Super Animal World as an island is surrounded by the sea, and the island itself does have water ways and lakes. Deep waters are not navigable by super animals but in some areas the water is shallow enough that it may be moved through. Such waters are lighter, and the exertion does slow a super animal down a little, but it can be nice to know that this is an option.
Another kind of terrain that can impact movement are the frozen over waters of the tundra region. The sheets of ice are about as slippery as one would expect. While super animals are well enough adapted that they don’t outright slip up on the ice, they do slip and slide none-the-less, and this impacts both the starts and the stops of a super animal, as well as a super animal’s ability to tightly stick to an intended path.
A third kind of terrain that impacts movement, is not natural. It is a conveyor belt and does precisely what it says it does. It conveys things upon it in a particular direction, to the next space, where there may or may not be a conveyor belt. As of writing this only exists in one specific location in Super Animal World.
Aside from grass, there are other interactable things that may be found on just about any terrain.
At some points of the terrain one may find zip lines set up, often across bodies of water. Pressing the same key that one uses to jump out of an Eagle sends one’s super animal zipping across the line to the other side. These work both ways. Just keep in mind that you cannot do anything else while on a zip-line, other than dismounting it early if the terrain below can be travelled upon.
Destructibles
Other, far more common things to find, are crates. These come in several visual varieties, such as pottery or fence sections and, when broken, these can drop ammunition, tape, or throwables.
Among these one may also find red barrels, minding their own business. Upon destruction, these violently explode, and kill or damage all in sight within its blast radius.

On a less deadly note, near certain sandy beaches, mostly those facing out to sea, one will come across giant clam shells. These cannot be destroyed, but if one interacts with them using the same key that one uses to jump out of the eagle then the clam opens up to spill its hoarded contents, which would normally take the form of tape or a variety of ammunition or even some kinds of throwable.
Loot Crates

Scattered across the entire map one will also find closed red coloured rebel crates. Unlike other things, these have sirens that can be heard while in their proximity. These also cannot be destroyed and when they are opened they also spill their contents. Rebel crates tend to contain weapons and equipment of a rare or epic rarity level.
Another much rarer kind of crate is the yellow mole crate. These aren’t on the map at the start of a match. Instead, at several points in a match your map will be pinged to warn you of an imminent mole crate arrival. These crates tend to contain weapons of a legendary rarity, typically the most powerful in the game – but you’re not the only player for whom the mole crate was announced. Choose wisely.

Consumables
Other things that one can find scattered around the entire map are consumables. Different areas of the map will have different things. The area up north tends to be pretty barren of anything other than seasonal consumables, if active.
Consumables of any sort are consumed using the same key that one uses to jump out of the eagle.
The beaches and sandy river sides tend to have coconuts strewn about the area. The plains, forests and swamps tend to have different varieties of mushrooms, including specifically green mushrooms. There is also a place in Super Animal World that grows and processes health fruit.
These are all things that, interacted with, will restore a little health for an injured SuperAnimal.
Mushrooms do currently come in two other varieties. Blue ones, when consumed, provide a boost in speed for a number of seconds.
Speckled, Black Mushrooms, when consumed, afflict poison damage. When destroyed, they emit a cloud of damaging skunk gas.
Camp Fires
One last interactable terrain feature to mention would be campfires. These may be found sprinkled across the map. When an injured super animal approaches a campfire, it bursts into flame, warming its vicinity and regenerating the health of one or more super animals in the vicinity over time.

Super Animal World is home to a very diverse set of terrains, as you can see – and this adds to the charm of the game.

That covers terrain in Super Animal World. Since we just mentioned it, ‘next’ thing to focus upon will be the skunk gas.